Archive for the ‘port’ Category

Born for Wii: Metal Arms

Tuesday, December 9th, 2008

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In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.

Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii.


Gallery: Born for Wii: Metal Arms


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Wario's Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Metal Arms originally appeared on Nintendo Wii Fanboy on Tue, 09 Dec 2008 12:00:00 EST. Please see our terms for use of feeds.

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YES! Cell phone mascot puzzler headed to WiiWare

Friday, December 5th, 2008

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All right, maybe the sarcasm isn't warranted, since we've never actually played any of this particular series, and thus they could be really good mobile games. German developer FDG Entertainment told WiiWare World that a downloadable Wii version of their puzzle series Bobby Carrot is in the works, under the title Bobby Carrot Forever (also the title of the fifth mobile game).

The Bobby Carrot series consists of five top-down puzzle games in which the title character must navigate levels filled with puzzles, traps, and obstacles, in order to collect every carrot in the area. See a video of the mobile version of Bobby Carrot 5: Forever after the break! Hey, at least it's a different kind of puzzle game -- we've seen enough blocks and gems for a while.

YES! Cell phone mascot puzzler headed to WiiWare originally appeared on Nintendo Wii Fanboy on Fri, 05 Dec 2008 10:55:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Port central

Friday, December 5th, 2008

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While the title of today's Wii Warm Up focuses on ports, we want to discuss all multiplatform Wii games, whether or not they were tweaked specifically (or well) for their Wii release. Which games have you preferred on the Nintendo console over their other releases? Is it the motion controls, other content, or something else? Which have you preferred on their original or other systems?

Wii Warm Up: Port central originally appeared on Nintendo Wii Fanboy on Fri, 05 Dec 2008 08:00:00 EST. Please see our terms for use of feeds.

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Showing off in new Dead Rising trailer

Thursday, December 4th, 2008

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The latest Dead Rising: Chop 'Til You Drop trailer is a lot like watching someone else play the game -- someone else just dying to show off all their moves, that is. See Frank on a skateboard! See Frank break necks! See Frank fight bosses! See Frank take out multiple zombies with one shotgun blast!

While we can't help but wonder if this is the real footage yet, there is a shot with a lot of zombies packed in at the end of a hall. Great, right? Lots of zombies! Just what we want! Except they, uh, really don't seem interested in you. Instead, they are very intent on scratching. Mosquito bites, maybe. Who knows.

Showing off in new Dead Rising trailer originally appeared on Nintendo Wii Fanboy on Thu, 04 Dec 2008 09:00:00 EST. Please see our terms for use of feeds.

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Rumor: Dragon Quest IX spreading to Wii

Thursday, December 4th, 2008

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Square Enix's announcement that Dragon Quest IX would be exclusive to the DS effectively signaled the end of this generation's console wars in Japan. Now, according to an EGM rumor, the DS will have to share the title with the Wii.

"Quartermann," EGM's pseudonym for various rumermongering staffers, says that Protectors of the Starry Sky will be ported to the Wii, probably in the same manner as the dual DS/Wii Final Fantasy Crystal Chronicles: Echoes of Time. If true, this is actually a pretty decent arrangement: people desiring the more traditional Dragon Quest experience would be able to play at home on the TV, DS players can enjoy it on the go, and both can engage in the new multiplayer mode. If it isn't true ... we can just play it on the DS. It's the best kind of rumor: the kind that isn't really that disappointing if it turns out to be bunk.

Rumor: Dragon Quest IX spreading to Wii originally appeared on Nintendo Wii Fanboy on Wed, 03 Dec 2008 20:10:00 EST. Please see our terms for use of feeds.

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Born for Wii: Wario’s Woods

Tuesday, December 2nd, 2008

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Few genres can match the gnawing, unquenchable addiction of the puzzler. The classics like Tetris and Puyo Pop have populated virtually every platform under the sun in one form or another, and modern-day classics like Hexic and Zuma have undoubtedly caused more than one dreary office worker to find himself ejected from his cubicle. Sadly, just as many wonderful puzzle games have fallen by the wayside. One of those games is Wario's Woods.

Wario's Woods has an odd history for a game: released on the NES and the Super NES only a few months apart in 1994, two similar, though notably different, versions of the game were on the market at the same time. Though the game only differs slightly from Puyo Pop and its various clones, the mechanics unique to Wario's Woods make it one of the most addictive puzzle games ever made. The NES version of Wario's Woods has been available on the Virtual Console for two years, but the superior Super Nintendo version is nowhere to be found. We've seen nothing new from the series for nearly 15 years -- it's well past time for a revival. And for reals, this time.


Gallery: Born for Wii: Wario's Woods


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Star Wars: Republic Commando, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Wario's Woods originally appeared on Nintendo Wii Fanboy on Tue, 02 Dec 2008 11:52:00 EST. Please see our terms for use of feeds.

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